The world of AlexMUD contains
much magic, and when used wisely it can bring about much fame and
fortune. Magic can be found in any of the forms on the following
list: Spells, Potions, Scrolls, Wands, Staves.
In addition, some creatures
have the innate ability to call upon powerful magic with nothing
more than a simple thought. Also, some items have had powerful magic
bestowed upon them. Unfortunately, this often leads to the artifacts
being unusable by people of differing alignment to the original
that spell-casters are by far the most powerful people in the land
once they have reached their fullest potential. However, it is a
slow and arduous process and very few reach that pinnacle. Spells
can be learned from spellbooks (or prayerbooks in the case of clerical
casters), which can be found scattered about the land.
Each spell falls into a
magic school. The known magic schools are Abjuration, Alteration,
Conjuration, Divination, Enchantment, Evocation, Illusion and Necromancy.
Each school has an opposite, as indicated in the table below. Within
each school there are 8 tiers. Spells within a school fall into
one of the 8 tiers, with the minor spells belonging to tier 1, and
the major spells belonging to tier 8.
With the exception of clerics,
who have no prayers available in the Enchantment and Illusion schools,
all casters can learn tier 1 spells in any school they choose. Where
things become more complex is once you begin learning tier 2 spells
and above. A caster that learns a tier 2 spell in a school (e.g.,
Abjuration), is forever prevented from learning tier 8 spells in
the opposite school (Necromancy). If he or she then went on to learn
a tier 3 spell, he/she would be forever prevented from learning
tier 7 spells in the opposite school. The following table shows
which tiers are prevented by learning which spells.
be noted that prevention is cumulative. A caster who learns a tier
3 spell in Abjuration without having learned any tier 2 spells (a
possibility), is prevented from learning tier 7 and tier 8 spells
in Necromancy, not just tier 7 spells.
In addition to tiers, each
spell has a number of levels associated with it. As additional levels
of the spell are learned, the spell becomes more powerful - lasting
longer, doing more damage, offering enhanced protection, etc.